CHAPTER 1
EXPRESSIONS AND FORMULAS
ONE VARIABLE EQUATIONS AND INEQUALITIES

1. Expressions and Formulas: Order of Operations.* 
2. Real Numbers: Properties of Numbers, and Number Sets.* 
3. One Variable Linear Equations Including Absolute Value.* 
4. One Variable Linear Inequalities Including Absolute Value.* (For Inequalities Real World Applications lesson.* See chapter 7) 
CHAPTER 2
RELATIONS AND FUNCTIONS
SYSTEMS OF TWO VARIABLE EQUATIONS AND INEQUALITIES

1. Relations and Functions.* 
2. Introduction to Slope of a Line.* 
3. Two Variable Systems of Linear Equations.* 
4. Two Variable Systems of Linear Inequalities.* 
CHAPTER 3
OTHER WAYS TO SOLVE SYSTEMS OF LINEAR EQUATIONS
LINEAR PROGRAMING

1. Using Determinants to Solve Systems of Linear Equations: Cramer's Rule. 
2. Using Augmented Matrix to Solve Systems of Linear Equations. Introduction of Matrices and their operations. 
3. Linear Programing: Using a Set of Coinditions to Create a Polygon and Using the Vertices to Optimize an Optimizing Function. 
CHAPTER 4
ARITHMATIC OF POLYNOMIALS AND PROPERTIES OF EXPONENTS
RADICAL EQUATIONS AND ONE INTRODUCTION TO COMPLEX NUMBERS.

1. Adding, Subracting, Multiplying and Dividing Polynomials 1* 
2. Adding, Subracting, Multiplying and Dividing Polynomials 2* 
3. Properties of Exponents. Adding, Subracting, Multiplying and Dividing.* 
4. Rational Exponents and Radicals. Adding, Subtracting, Multiplying and Dividing.* 
5. Radical Equations and Inequalities. Determining valid domain and solution.* 
6. Complex Numbers. Adding, Subracting, Multiplying and Dividing. 
CHAPTER 5
ANALITIC GEOMETRY
CONICS: PARABOLA, CIRCLE, ELLIPSE, HYPERBOLE

1. Quadratic Functions.* 
2. Distance Formula, and Midpoint Formula.* 
3. Parabola: From Graph to Equation and From Equation to Graph. 
4. Circle: From Graph to Equation and From Equation to Graph. 
5. Ellipse: From Graph to Equation and From Equation to Graph. 
6. Hyperbole: From Graph to Equation and From Equation to Graph. 
7. Conic Sections ad Theinr Generator 
8. Conic Sections and The General Equation for Conics. 
9. Inequalities with All Conics. 
CHAPTER 6
FUNCTIONS THAT INVOLVE POLYNOMIALS

1. Polynomials and Zeros, Roots or Solutions (Intersections with xaxis) 
2. Mathematical Models Activity that Yields Polynomial Functions. 
3. Rational Zero Theorem 
4. Quadratic Technics to Solve Polynomial Functions of Higher Degree. 
5. Composition of Functions, and Inverse of Functions. 
INSIDE EACH LESSON YOU MAY DO AS THIS GRAPHIC SHOWS

CHAPTER 7
REAL WORLD APPLICATIONS AND PROOFS
FOR CONICS AND POLYNOMIAL FUNCTIONS AND INEQUALITIES

1.Inequalities Real World Applications.* 
2. Ellipse Formula Proof. 
3. Hyperbole Formula Proof. 
4. Parabola Formula Proof. 
5. A Ball Up to a Ramp Generates a Parabolic Model.* 
6. Animation for the Ball Up to a Ramp (Vernier LabPro 2) 
7. Geometry and Algebra to Represent Arithmetic with Polynomials using Base 10 or Foam Prisms.* 
CHAPTER 8
RATIONAL EQUATIONS, EXPONENTIAL AND LOGARITMIC EQUATIONS
AND AN INTRODUCTION TO SEQUENCES AND SERIES (ARITHMETIC AND GEOMETRIC)

1. Rational Equations.* 
2. Exponential and Logarithmic Equations. 
3. Arithmetic and Geometic Sequences and Series. 
CHAPTER 9
PROBABILITY AND STATISTICS TOPICS
(Topics in these lessons are also in the section for statistics)

1. Measures of Central Tendency and Dispersion: Mean, Median and Mode. Standard Deviation and Variance. 
2. Counting Principle. 
3 Combinations and Permutations. 
4. Experimental Probability (Introduction) 
5. Adding Probabilities (Module "OR") and Multiplying Probabilities (Module "AND") (From Informal to Formal) 
6 Binomial Probability. Calculated with the formula, the tables and with Ti83 Texas Instrument Calculator. 
7 Normal Distribution: Introduction to Standard Normal Distribution and Zscore 
CHAPTER 10
PLAYING DICE, CARDS AND THE WHEEL OF FORTUNE.
A HANDS ON APPROACH TO LEARN PROBABILITY.

1. Real World Probability with a Spinning Wheel. (You fill in the tables) 
2. Real World Probability with a Spinning Wheel (Tables already fill) 
3. Real World Probability with Dice and Cards (You fill the tables) 
3. Real World Probability with Dice and Cards (Tables already fill) 
CHAPTER 11
ADVANCED TOPICS OF TRIGONOMETRY

7. Trigonometry An In Depth Approach to Sine, Cosine, Tangent, Cotangent, Secant and Cosecant: Trigonometry Ratios and Their Graphs and Real World Applications. 
8. Trigonometry Identities. Sum and Difference, Double Angle and Half Angle. PROOFS 